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EQ Re(haha) Evolution... (officiel)

Par Lunna le 16/3/2002 à 11:53:22 (#1124278)

Greetings folks!

This exciting news will be posted to our customers later today. Please remember that this information is not available to the public yet and should remain confidential.

I think these are some very positive changes and I for one am very excited! I hope you will be too!

As promised, we would like to explain in more detail some of the changes that you'll be seeing in EverQuest.

Some of these changes are already available on the Test Server and will be arriving on Live servers just in time for EverQuest's third anniversary. Others you may expect to find on Test in the coming weeks, which we hope to make available to everyone soon afterward.

For those new to EverQuest, as well as our mid-level players:

o The need to sit down and stare at the spellbook to regain mana has been removed at all levels. (Sitting down and having Meditation skill are still required.)

o When starting a new character for the first time, it can take quite some time to get into that class' core abilities. In some cases, the style of gameplay needs to shift dramatically. That being the case, we've accelerated the rate at which people gain experience up to level ten.

o In addition, undue frustration can occur during these youthful times. Traumatic events such as losing a corpse and not knowing where to find it or how to retrieve it can be quite the ordeal. With that in mind, we've changed the way that death works below level ten. Characters level nine and under who die will appear at their bind point with all of their equipment intact. (A short-lived corpse will still be left at the site of the disaster to allow the player to receive a resurrection.)

o Experience gained in dungeons designed for players level 30 and under will be increased. For many people, there is nothing more satisfying in EverQuest than adventuring in dungeons. By giving people the tools to help them succeed earlier, and rewards to match, we hope that more players will discover why many people feel this way.

o In the spirit of getting characters into more dangerous and rewarding situations, earlier, the following spell lines have been altered to make them easier to use and more widely available, across more level ranges.

* Resurrection, for Clerics and Paladins.
* Summon Corpse, for Necromancers and Shadowknights.
* Succor/Evacuate, for Druids and Wizards

o The bind points of starting characters will more closely match the areas they are already familiar with. (No more getting lost as new characters die in town, only to show up someplace outside.)

o New characters now start with considerably more food and drink.

o After applying advanced mathemagics, the commonly known "hell-level" experience gain effect in levels 30, 35, 40, and 45 has been largely done away with. Further, the "post-hell-level" experience loss in levels 31, 36, 41, and 46 was driven from the face of Norrath as well.

For all EverQuest players:

o Rumors abound that Bristlebane, God of Mischief, for reasons of his own design, has infused the Gnome and Halfling races with new potential professions. (Whether this is a blessing or a curse has yet to be decided.)

o The long-requested global chat channels are well on their way. We'll be supporting player-created chat channels for raids, for friends, for total strangers - Anything you'd like to use them for. Expect a documentation update (eqmanual_supplement.doc in your EverQuest directory) explaining how to use these soon.

o We've cleaned up what happens while you're zoning. The days of a frozen screen full of blurry text may well be over, forever. (The days of losing /tells, /guild chat, and group messages while zoning will hopefully be heading out the door behind them.)

o While we have aimed to support armor/skin layer tinting on the majority of video cards, some of the abandoned video cards that are still used to play EverQuest unfortunately do not have the power to handle this feature. With that in mind, we will soon be implementing a switch that will allow players to enable armor/skin tinting at their discretion. (Stay tuned to a patch message, coming soon.)

The last item we'd like to mention is a brief update on caster and priest rebalancing. (Please note that the balancing act is still going on, across the board. We wanted to update you on the progress we've made so far.)

o Expect to see the first of the Focus Items for spell casters and spell-casting hybrids soon. We will leave the specifics to you to discover, but rest assured that useful and exciting focus items are making their way into the game as we speak.

o Enchanters' Memory Blur line, and aspects of Rapture and Glamour of Kintaz have been improved.

o The grouping requirement for the Translocate series of spells has been removed.

o Clerics' Smite line has been improved.

o The Post-50 Lich line for Necromancers has been redistributed.

o Necromancers' Levant and Skin of the Shadow have been changed to allow them to be used any time of the day.

o Necromancers' Quivering Veil of Xarn has been improved.

Many of the caster balance changes to date have been made with feedback from the dedicated players of these classes, both from EMails and message boards. We're grateful for the time and effort that has been put into many well-reasoned comments we've received.

Thank you for helping us make our world, yours.

- The EverQuest Team

Par Lunna le 16/3/2002 à 11:55:03 (#1124288)

We don't plan on releasing detailed mechanics - Some things people should really discover for themselves as part of normal gameplay. The goal was to smooth the path from 30 to 50, not to make it require less overall gameplay, or happen faster. The intent wasn't to get people from 30 to 50 any faster.

The overall path isn't any easier to reach level 50 -- a retroactive experience boost wouldn't really be called for. Down the line of what I said at the last fan faire, "If we did something with hell levels, we would have to find a fair solution that didn't affect anyone's existing experience or progress."

We found that solution.

Times change, people change, opinions change. The overriding opinion on the team is that hell levels pre-50 really aren't something that we like having in the game. This is also consistent with at least a handful of statements from the past: "If we could fix it, we really would." Those levels were a large source of frustration that really didn't have any context in the game world.

Smile, sit back, enjoy this for what it is, and please try to have a little faith in the magic of EverQuest. It's still out there.

Scott Hartsman
Technical Director, EverQuest

Par kalean le 16/3/2002 à 16:18:35 (#1125327)

en français ca donne quoi?
hihihihi la fénéantis'e des fois :p me perdra :)

euh oui en français plz ;)

Par AnonymeG le 16/3/2002 à 16:51:31 (#1125471)

tout est dans le sujet de ma réponse :D :D

Par Hynkuel le 16/3/2002 à 17:43:01 (#1125660)

j'ai vaguement traduit pour jeux2role...

ça donne en gros ça mais mon anglais est bof ;)

- Il ne sera plus nécessaire d´ouvrir le bouquin pour méditer... à TOUS niveaux... Néanmoins il faut toujours s’asseoir et avoir entraîné meditate.
- Le taux d’xp gagné jusqu’au level 10 a été augmenté
- Les joueurs inférieurs au 10 qui meurent reviendront a leur bind avec tout leur matos. Un corps sera laissé sur le lieu du désastre pour permettre d’éventuels rez…
- Les donjons donneront plus d’expérience aux levels 30- afin de les motiver a y sortir
- Les evacs, resurections, summon corpse ont été rendu plus faciles (niveau coût utilisation mana/composants)
- Les nouveaux persos commenceront avec plus de nourriture et boisson.
- Les binds des nouveaux persos seront placés plus pres des endroit qui leur sont familiers ( ???)
- Les Hell levels (30, 35, 40, 45) sont moins gourmands en XP… De même les Die level ne font plus perdre autant d’expérience.
- Bristlebane, pour des raisons qui lui sont propres (super le RP là) aurait donné de nouvelles classes aux gnomes et hobbits (paladin & SK pour les premiers, ranger et paladin pour les seconds)
- Les chats privés demandés depuis si longtemps vont être mis en place.. le fichier eqmanual_supplement.doc sera mis a jour pour expliquer les commandes.
- Lors des zones les textes de guild, group et tell ne seront plus perdus.
- Un nouveau système va permettre de désactiver certains effets graphiques pour les cartes graphiques un peu vieillottes.
- Enfin les ameliorations concernant les casters et clerics :

- Memory Blur et Rapture and Glamour of Kintaz ont été amélioré au niveau des listes d’aggro.

- Il ne sera plus nécéssaire de grouper avec un Wiz pour les TL.

- Clerics´ Smite line a été amélioré. (??)

- Les Lich line des necromanciens 50- a ete revu (??).

- Levant and Skin of the Shadow des necros ont été modifié de façon a pouvoir etre utilisés a n’importe quelle heure.

- Quivering Veil of Xarn des nécro a été amélioré.

PS ai pas traduit les trucs qui enrobait ça ;)

Par kalean le 16/3/2002 à 21:32:46 (#1126651)

merchi :)

Par Dodger le 17/3/2002 à 9:17:05 (#1127893)

Les binds des nouveaux persos seront placés plus pres des endroit qui leur sont familiers ( ???)

Dapres ce que j'ai pige cest par exemple un necro dark elve qui commence maintenant dans 3rd gate par exemple; ne se retrouvera plus dans nektulos forest s'il meurt en attaquant son guildmaster par exemple :)
Ca permettra surtout aux nouveaux joueurs de mieux se reperer je pense

Par Masklinn le 17/3/2002 à 18:02:49 (#1130078)

- Clerics´ Smite line a été amélioré. (??)

en fait, le casting time des sorts de la lignee "Smite" a vu son casting time reduit (divise par 2 ou 3)

- Les Lich line des necromanciens 50- a ete revu (??).

non la c'est 50+.

la "Lich Line" sont les spells necros permettant de transformer ses hps en mana points, et avec les extensions on se retrouvait avec 3 liches entre le 1 et le 50 (49 pour etre precis), puis plus rien, puis 3 liches au lvl 60 (super utile).

donc 1 de ces liches (Demi Lich) a ete place au lvl 57, et Arch Lich (le plus ancien lich spell) a ete ameliore pour se placer entre Demi Lich et Master of Death (Lich Luclin, very rare drop, antient spell) en termes de ratio.

Par Lunna le 17/3/2002 à 18:39:33 (#1130331)

Provient du message de kalean :
en français ca donne quoi?
hihihihi la fénéantis'e des fois :p me perdra :)


La traduction en gros:

Faites un twink

Par Masklinn le 17/3/2002 à 20:17:09 (#1131030)

ouais lunna a encore une fois une interpretation ma foi pas mauvaise des messages :D

Par Lunna le 19/3/2002 à 6:53:15 (#1136925)

:D

http://www.keithparkinson.com/new/viewers/show9.html

Par Masklinn le 19/3/2002 à 9:55:09 (#1137234)

jolis dessins

Par Hynkuel le 19/3/2002 à 10:03:10 (#1137247)

un peu lourd le premier... long a charger et pourtant je suis en adsl pro au boulot... j'imagine meme pas avec mon 56k chez moi ;)

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