Bienvenue sur JeuxOnLine - MMO, MMORPG et MOBA !
Les sites de JeuxOnLine...
 

Panneau de contrôle

Recherche | Retour aux forums

JOL Archives

probleme de conex??????

Par plato le 20/12/2001 à 22:16:40 (#591931)

j'ai un probleme :

dq je lance le jeu, j'ai la page daoc (dessin + music)qui apparait puis l'ecran devient tout noir et retourne sous windows , puis redevient tout noir et retourne sous windows et la Daoc a disparut!!!!!!!!!!!!!!!!! (plus rien dans ma barre de programme)

pk????
- le jeu ne fonctionne pas ????
- j'ai un prob ds mon ordi???

repondez moi svp

plato

Par Baramin le 20/12/2001 à 22:19:06 (#591942)

Donne un peu plus d'infos :
version de windows,
version de directx
cartes graphique et son
taille mémoire, espace disque, ...

et est-ce que tu as installé des programmes qui pourrait éventuellement impacter (zonealarm, machin, bidule, bref, qu'est qui tourne en tache de fond sur ton PC quand tu lances DaoC)

Mème problème

Par Ptit Pot le 20/12/2001 à 22:23:03 (#591964)

Je suis dans le mème cas. C'est à dire que j'arrive jusqu'à la création du perso ... et là plus rien - retour windows '98.

Pour le reste j'ai tout coupé - ICQ - Norton ... etc ........

Z'avez une idée ? merci

Par plato le 20/12/2001 à 22:40:11 (#592074)

p3 650
128mo de memire
geforce 256
creative audiopci
windows me

directx je ne sais po je crois que j'ai telecharger au moins la version 8.0

Par Baramin le 20/12/2001 à 23:43:43 (#592317)

Config reccomandée :
PII 450
256mo RAM
600mo d'espace disque libre
Carte accélératrice 3D disposant de 32mo de mémoire

Ton problème a des chances de venir de là (mais c'est une tentative à l'aveugle, j'essaye d'aider, je te garanti pas que
rajouter de la mémoire est la solution)

A la limite, regarde si le fichier debug.log trouvé dans le répertoire de DaoC contient quelquechose qui pourrait te mettre
sur la piste.

Par plato le 21/12/2001 à 10:01:33 (#593234)

le fichier debug.log je ne peux pas l'ouvrir il me mets application inconnue et il me demande avec quoi je dois l'ouvrir

merci de m'aider

Par bjkhan le 21/12/2001 à 10:25:32 (#593302)

pour le fichier debug.log, tu click dessus avec le bouton GAUCHE puis tu appuis sur la touche 'SHIFT' ( juste au dessus de 'Ctrl') et tu cliques sur le fichier avec le bouton DROIT de la souris.
Un menu apparait, tu choisis 'Ouvrir avec...' et dans la nouvelle fenetre tu selectionnes wordpad ou notepad.

Faudrait voir à réviser votre Windows de base !


Ben

Par plato le 27/12/2001 à 19:16:02 (#619612)

j'ai trouve le fichier debug. log
et j'ai trouve tout ca qui peut me dire ce qui se passe??????????????????????????????????????????????????????????????

Log File Started.
Got new NiD3DRender: 1655dc0
Offscreen Index: 1
Creating DD surfaces
Version Loaded: 1.36
Server: 193.252.123.34
Port: 10622
Account: cjuigne1
Charname:
Realm: 0
Sound system: on.
Before ShowCompany: TMem=56371159
Loading PCX font #0. file=fonts/14font.pcx result=0
Hicolor Conversion of fonts/14font.pcx: 167776 bytes
Loading PCX font #1. file=fonts/9font.pcx result=0
Hicolor Conversion of fonts/9font.pcx: 88200 bytes
Loading PCX font #3. file=fonts/11font.pcx result=0
Hicolor Conversion of fonts/11font.pcx: 120288 bytes
Loading PCX font #5. file=fonts/stone20.pcx result=0
Hicolor Conversion of fonts/stone20.pcx: 288000 bytes
Loading PCX font #6. file=fonts/16font.pcx result=0
Hicolor Conversion of fonts/16font.pcx: 212352 bytes
Loading PCX font #7. file=fonts/14font.pcx result=0
Hicolor Conversion of fonts/14font.pcx: 167776 bytes
Loading PCX font #9. file=fonts/14font.pcx result=0
Hicolor Conversion of fonts/14font.pcx: 167776 bytes
Fonts Loaded.
No entry for logo animation in file: main.dat
Before LoadNIFS: TMem=56371159
Loading NIF #1 (anims/sprite_attackhi.nif)
NIF [anims/sprite_attackhi.nif][1] Loaded. Ret=47!
Animating NIF #1 (anims/sprite_attackhi.nif) -- Clamp=1
Loading NIF #2 (anims/sprite_attacklo.nif)
NIF [anims/sprite_attacklo.nif][2] Loaded. Ret=47!
Animating NIF #2 (anims/sprite_attacklo.nif) -- Clamp=1
Loading NIF #3 (anims/sprite_combidle.nif)
NIF [anims/sprite_combidle.nif][3] Loaded. Ret=47!
Animating NIF #3 (anims/sprite_combidle.nif) -- Clamp=0
Loading NIF #4 (anims/sprite_die.nif)
NIF [anims/sprite_die.nif][4] Loaded. Ret=47!
Animating NIF #4 (anims/sprite_die.nif) -- Clamp=1
Loading NIF #5 (anims/sprite_flinch.nif)
NIF [anims/sprite_flinch.nif][5] Loaded. Ret=47!
Animating NIF #5 (anims/sprite_flinch.nif) -- Clamp=1
Loading NIF #6 (anims/sprite_idle.nif)
NIF [anims/sprite_idle.nif][6] Loaded. Ret=47!
Animating NIF #6 (anims/sprite_idle.nif) -- Clamp=0
Loading NIF #7 (anims/sprite_idle2.nif)
NIF [anims/sprite_idle2.nif][7] Loaded. Ret=47!
Animating NIF #7 (anims/sprite_idle2.nif) -- Clamp=0
Loading NIF #8 (anims/sprite_run.nif)
NIF [anims/sprite_run.nif][8] Loaded. Ret=47!
Animating NIF #8 (anims/sprite_run.nif) -- Clamp=0
Loading NIF #9 (anims/sprite_swim.nif)
NIF [anims/sprite_swim.nif][9] Loaded. Ret=47!
Animating NIF #9 (anims/sprite_swim.nif) -- Clamp=0
Loading NIF #10 (anims/sprite_walk.nif)
NIF [anims/sprite_walk.nif][10] Loaded. Ret=47!
Animating NIF #10 (anims/sprite_walk.nif) -- Clamp=0
Loading NIF #11 (anims/sect_ahi.nif)
NIF [anims/sect_ahi.nif][11] Loaded. Ret=70!
Animating NIF #11 (anims/sect_ahi.nif) -- Clamp=1
Loading NIF #12 (anims/sect_alo.nif)
NIF [anims/sect_alo.nif][12] Loaded. Ret=70!
Animating NIF #12 (anims/sect_alo.nif) -- Clamp=1
Loading NIF #13 (anims/sect_cidle.nif)
NIF [anims/sect_cidle.nif][13] Loaded. Ret=70!
Animating NIF #13 (anims/sect_cidle.nif) -- Clamp=0
Loading NIF #14 (anims/sect_deth.nif)
NIF [anims/sect_deth.nif][14] Loaded. Ret=70!
Animating NIF #14 (anims/sect_deth.nif) -- Clamp=1
Loading NIF #15 (anims/sect_flinch.nif)
NIF [anims/sect_flinch.nif][15] Loaded. Ret=70!
Animating NIF #15 (anims/sect_flinch.nif) -- Clamp=1
Loading NIF #16 (anims/sect_run.nif)
NIF [anims/sect_run.nif][16] Loaded. Ret=70!
Animating NIF #16 (anims/sect_run.nif) -- Clamp=0
Loading NIF #17 (anims/sect_spa.nif)
NIF [anims/sect_spa.nif][17] Loaded. Ret=70!
Animating NIF #17 (anims/sect_spa.nif) -- Clamp=1
Loading NIF #18 (anims/sect_spb.nif)
NIF [anims/sect_spb.nif][18] Loaded. Ret=70!
Animating NIF #18 (anims/sect_spb.nif) -- Clamp=1
Loading NIF #19 (anims/sect_spc.nif)
NIF [anims/sect_spc.nif][19] Loaded. Ret=70!
Animating NIF #19 (anims/sect_spc.nif) -- Clamp=1
Loading NIF #20 (anims/sect_walk.nif)
NIF [anims/sect_walk.nif][20] Loaded. Ret=70!
Animating NIF #20 (anims/sect_walk.nif) -- Clamp=0
Loading NIF #21 (anims/sect_idle.nif)
NIF [anims/sect_idle.nif][21] Loaded. Ret=70!
Animating NIF #21 (anims/sect_idle.nif) -- Clamp=0
Loading NIF #22 (anims/sect_atail.nif)
NIF [anims/sect_atail.nif][22] Loaded. Ret=70!
Animating NIF #22 (anims/sect_atail.nif) -- Clamp=1
Loading NIF #23 (anims/troll_walk.nif)
NIF [anims/troll_walk.nif][23] Loaded. Ret=62!
Animating NIF #23 (anims/troll_walk.nif) -- Clamp=0
Loading NIF #24 (anims/troll_run.nif)
NIF [anims/troll_run.nif][24] Loaded. Ret=62!
Animating NIF #24 (anims/troll_run.nif) -- Clamp=0
Loading NIF #25 (anims/troll_sp_a.nif)
NIF [anims/troll_sp_a.nif][25] Loaded. Ret=62!
Animating NIF #25 (anims/troll_sp_a.nif) -- Clamp=1
Loading NIF #26 (anims/troll_sp_b.nif)
NIF [anims/troll_sp_b.nif][26] Loaded. Ret=62!
Animating NIF #26 (anims/troll_sp_b.nif) -- Clamp=0
Loading NIF #27 (anims/troll_sp_c.nif)
NIF [anims/troll_sp_c.nif][27] Loaded. Ret=62!
Animating NIF #27 (anims/troll_sp_c.nif) -- Clamp=1
Loading NIF #28 (anims/s_tm_a.nif)
NIF [anims/s_tm_a.nif][28] Loaded. Ret=62!
Animating NIF #28 (anims/s_tm_a.nif) -- Clamp=1
Loading NIF #29 (anims/s_tm_b.nif)
NIF [anims/s_tm_b.nif][29] Loaded. Ret=62!
Animating NIF #29 (anims/s_tm_b.nif) -- Clamp=0
Loading NIF #30 (anims/s_tm_c.nif)
NIF [anims/s_tm_c.nif][30] Loaded. Ret=62!
Animating NIF #30 (anims/s_tm_c.nif) -- Clamp=1
Loading NIF #31 (anims/troll_idle.nif)
NIF [anims/troll_idle.nif][31] Loaded. Ret=62!
Animating NIF #31 (anims/troll_idle.nif) -- Clamp=0
Loading NIF #32 (anims/trollf_idle.nif)
NIF [anims/trollf_idle.nif][32] Loaded. Ret=62!
Animating NIF #32 (anims/trollf_idle.nif) -- Clamp=0
Loading NIF #33 (anims/ogre_run.nif)
NIF [anims/ogre_run.nif][33] Loaded. Ret=38!
Animating NIF #33 (anims/ogre_run.nif) -- Clamp=0
Loading NIF #34 (anims/ogre_walk.nif)
...
Animating NIF #39 (anims/em_bow.nif) -- Clamp=1
Loading NIF #40 (anims/em_cheer.nif)
NIF [anims/em_cheer.nif][40] Loaded. Ret=62!
Animating NIF #40 (anims/em_cheer.nif) -- Clamp=1
Loading NIF #41 (anims/em_clap.nif)
NIF [anims/em_clap.nif][41] Loaded. Ret=62!
Animating NIF #41 (anims/em_clap.nif) -- Clamp=1
Loading NIF #42 (anims/em_cry.nif)
NIF [anims/em_cry.nif][42] Loaded. Ret=62!
Animating NIF #42 (anims/em_cry.nif) -- Clamp=1
Loading NIF #43 (anims/em_curtsey.nif)
NIF [anims/em_curtsey.nif][43] Loaded. Ret=62!
Animating NIF #43 (anims/em_curtsey.nif) -- Clamp=1
Loading NIF #44 (anims/em_dblflex.nif)
NIF [anims/em_dblflex.nif][44] Loaded. Ret=62!
Animating NIF #44 (anims/em_dblflex.nif) -- Clamp=1
Loading NIF #45 (anims/em_kiss.nif)
NIF [anims/em_kiss.nif][45] Loaded. Ret=62!
Animating NIF #45 (anims/em_kiss.nif) -- Clamp=1
Loading NIF #46 (anims/em_rvrdance.nif)
NIF [anims/em_rvrdance.nif][46] Loaded. Ret=62!
Animating NIF #46 (anims/em_rvrdance.nif) -- Clamp=1
Loading NIF #47 (anims/em_flex.nif)
NIF [anims/em_flex.nif][47] Loaded. Ret=62!
Animating NIF #47 (anims/em_flex.nif) -- Clamp=1
Loading NIF #48 (anims/em_laugh.nif)
NIF [anims/em_laugh.nif][48] Loaded. Ret=62!
Animating NIF #48 (anims/em_laugh.nif) -- Clamp=1
Loading NIF #49 (anims/em_point.nif)
NIF [anims/em_point.nif][49] Loaded. Ret=62!
Animating NIF #49 (anims/em_point.nif) -- Clamp=1
Loading NIF #50 (anims/em_salute.nif)
NIF [anims/em_salute.nif][50] Loaded. Ret=62!
Animating NIF #50 (anims/em_salute.nif) -- Clamp=1
Loading NIF #51 (anims/em_shieldbang.nif)
NIF [anims/em_shieldbang.nif][51] Loaded. Ret=62!
Animating NIF #51 (anims/em_shieldbang.nif) -- Clamp=1
Loading NIF #52 (anims/em_victory.nif)
NIF [anims/em_victory.nif][52] Loaded. Ret=62!
Animating NIF #52 (anims/em_victory.nif) -- Clamp=1
Loading NIF #53 (anims/em_wavelong.nif)
NIF [anims/em_wavelong.nif][53] Loaded. Ret=62!
Animating NIF #53 (anims/em_wavelong.nif) -- Clamp=1
Loading NIF #54 (anims/a_h_1sp_cs003.nif)
NIF [anims/a_h_1sp_cs003.nif][54] Loaded. Ret=62!
Animating NIF #54 (anims/a_h_1sp_cs003.nif) -- Clamp=1
Loading NIF #55 (anims/a_h_1sp_cs004.nif)
NIF [anims/a_h_1sp_cs004.nif][55] Loaded. Ret=62!
Animating NIF #55 (anims/a_h_1sp_cs004.nif) -- Clamp=1
...
Loading NIF #61 (anims/ww_idle-howl.nif)
NIF [anims/ww_idle-howl.nif][61] Loaded. Ret=50!
Animating NIF #61 (anims/ww_idle-howl.nif) -- Clamp=0
Loading NIF #62 (anims/ettin_swim.nif)
NIF [anims/ettin_swim.nif][62] Loaded. Ret=38!
Animating NIF #62 (anims/ettin_swim.nif) -- Clamp=0
Loading NIF #63 (anims/giant_swim.nif)
NIF [anims/giant_swim.nif][63] Loaded. Ret=45!
Animating NIF #63 (anims/giant_swim.nif) -- Clamp=0
Loading NIF #64 (anims/lizard_swim.nif)
NIF [anims/lizard_swim.nif][64] Loaded. Ret=34!
Animating NIF #64 (anims/lizard_swim.nif) -- Clamp=0
Loading NIF #65 (anims/rd_swim.nif)
NIF [anims/rd_swim.nif][65] Loaded. Ret=35!
Animating NIF #65 (anims/rd_swim.nif) -- Clamp=0
Loading NIF #66 (anims/skel_swim.nif)
NIF [anims/skel_swim.nif][66] Loaded. Ret=30!
Animating NIF #66 (anims/skel_swim.nif) -- Clamp=0
Loading NIF #67 (anims/ven_swim.nif)
NIF [anims/ven_swim.nif][67] Loaded. Ret=45!
Animating NIF #67 (anims/ven_swim.nif) -- Clamp=0
Loading NIF #68 (anims/ww_swim.nif)
.....
Loading NIF #122 (anims/cocka_cidle.nif)
NIF [anims/cocka_cidle.nif][122] Loaded. Ret=79!
Animating NIF #122 (anims/cocka_cidle.nif) -- Clamp=0
Loading NIF #123 (anims/cocka_death.nif)
NIF [anims/cocka_death.nif][123] Loaded. Ret=79!
Animating NIF #123 (anims/cocka_death.nif) -- Clamp=1
Loading NIF #124 (anims/cocka_fli.nif)
NIF [anims/cocka_fli.nif][124] Loaded. Ret=79!
Animating NIF #124 (anims/cocka_fli.nif) -- Clamp=0
Loading NIF #125 (anims/cocka_idle.nif)
NIF [anims/cocka_idle.nif][125] Loaded. Ret=79!
Animating NIF #125 (anims/cocka_idle.nif) -- Clamp=0
Loading NIF #126 (anims/cocka_run.nif)
NIF [anims/cocka_run.nif][126] Loaded. Ret=79!
Animating NIF #126 (anims/cocka_run.nif) -- Clamp=0
Loading NIF #127 (anims/cocka_walk.nif)
NIF [anims/cocka_walk.nif][127] Loaded. Ret=79!
Animating NIF #127 (anims/cocka_walk.nif) -- Clamp=0
Loading NIF #128 (anims/a_h_1shld_cs01_01.nif)
NIF [anims/a_h_1shld_cs01_01.nif][128] Loaded. Ret=62!
Animating NIF #128 (anims/a_h_1shld_cs01_01.nif) -- Clamp=1
Loading NIF #130 (anims/gob2_idle.nif)
NIF [anims/gob2_idle.nif][130] Loaded. Ret=45!
Animating NIF #130 (anims/gob2_idle.nif) -- Clamp=0
Loading NIF #131 (anims/gob2_cidle.nif)
NIF [anims/gob2_cidle.nif][131] Loaded. Ret=45!
Animating NIF #131 (anims/gob2_cidle.nif) -- Clamp=0
Loading NIF #132 (anims/gob2_run.nif)
NIF [anims/gob2_run.nif][132] Loaded. Ret=45!
Animating NIF #132 (anims/gob2_run.nif) -- Clamp=0
Loading NIF #133 (anims/gob2_walk.nif)
NIF [anims/gob2_walk.nif][133] Loaded. Ret=45!
Animating NIF #133 (anims/gob2_walk.nif) -- Clamp=0
Loading NIF #134 (anims/gob2_ahigh.nif)
NIF [anims/gob2_ahigh.nif][134] Loaded. Ret=45!
Animating NIF #134 (anims/gob2_ahigh.nif) -- Clamp=1
Loading NIF #135 (anims/gob2_alow.nif)
NIF [anims/gob2_alow.nif][135] Loaded. Ret=45!
Animating NIF #135 (anims/gob2_alow.nif) -- Clamp=1
...
Animating NIF #581 (anims/s_fm_a.kfa) -- Clamp=1
Loading NIF #582 (anims/s_fm_b.kfa)
NIF [anims/s_fm_b.kfa][582] Loaded. Ret=62!
Animating NIF #582 (anims/s_fm_b.kfa) -- Clamp=1
Time to NDLLoadAnimations: 13433 msecs
ANIMS.CSV: fig#1 loaded
ANIMS.CSV: fig#2 loaded
ANIMS.CSV: fig#3 loaded
ANIMS.CSV: fig#4 loaded
ANIMS.CSV: fig#5 loaded
ANIMS.CSV: fig#6 loaded
ANIMS.CSV: fig#7 loaded
ANIMS.CSV: fig#8 loaded
ANIMS.CSV: fig#9 loaded
ANIMS.CSV: fig#10 loaded
ANIMS.CSV: fig#11 loaded
ANIMS.CSV: fig#12 loaded
ANIMS.CSV: fig#13 loaded
ANIMS.CSV: fig#14 loaded
ANIMS.CSV: fig#15 loaded
ANIMS.CSV: fig#16 loaded
ANIMS.CSV: fig#17 loaded
ANIMS.CSV: fig#18 loaded
ANIMS.CSV: fig#19 loaded
ANIMS.CSV: fig#20 loaded
ANIMS.CSV: fig#21 loaded
ANIMS.CSV: fig#22 loaded
ANIMS.CSV: fig#23 loaded
ANIMS.CSV: fig#24 loaded
ANIMS.CSV: fig#25 loaded
ANIMS.CSV: fig#26 loaded
ANIMS.CSV: fig#27 loaded
ANIMS.CSV: fig#28 loaded
ANIMS.CSV: fig#29 loaded
ANIMS.CSV: fig#30 loaded
ANIMS.CSV: fig#31 loaded
ANIMS.CSV: fig#32 loaded
ANIMS.CSV: fig#33 loaded
ANIMS.CSV: fig#34 loaded
ANIMS.CSV: fig#35 loaded
ANIMS.CSV: fig#36 loaded
...
TMem=56371159
MultiSkin 1107 [archive://figures/skins/skin009.mpk:h_mhed6.tga] Loaded.
TMem=56371159
MultiSkin 1108 [archive://figures/skins/skin009.mpk:h_fhed5.tga] Loaded.
...
[archive://figures/skins/skin009.mpk:v_mhed5.tga] Loaded.
TMem=56371159
MultiSkin 1115 [archive://figures/skins/skin009.mpk:v_mhed6.tga] Loaded.
TMem=56371159
MultiSkin 1116 [archive://figures/skins/skin009.mpk:v_fhed5.tga] Loaded.
TMem=56371159
MultiSkin 1117 [archive://figures/skins/skin009.mpk:v_fhed6.tga] Loaded.
TMem=56371159
MultiSkin 1118 [archive://figures/skins/skin009.mpk:t_mhed5.tga] Loaded.
TMem=56371159
MultiSkin 1119 [archive://figures/skins/skin009.mpk:t_mhed6.tga] Loaded.
TMem=56371159
MultiSkin 1120 [archive://figures/skins/skin009.mpk:t_fhed5.tga] Loaded.
TMem=56371159
MultiSkin 1121 [archive://figures/skins/skin009.mpk:t_fhed6.tga] Loaded.
TMem=56371159
MultiSkin 1122 [archive://figures/skins/skin009.mpk:d_mhed5.tga] Loaded.
TMem=56371159
...
Skin 759 [archive://items/pskins/pskin001.mpk:mage_cloak1.tga] Loaded.
TMem=56371159
Skin 760 [archive://items/pskins/pskin001.mpk:sh_wood01.tga] Loaded.
TMem=56371159
Skin 761 [archive://items/pskins/pskin001.mpk:sh_metal01.tga] Loaded.
TMem=56371159
Skin 762 [archive://items/pskins/pskin001.mpk:cloak2.tga] Loaded.
TMem=56371159
Skin 763 [archive://items/pskins/pskin001.mpk:mage_cloak2.tga] Loaded.
TMem=56371159
Skin 764 [archive://items/pskins/pskin001.mpk:mage_cloak3.tga] Loaded.
TMem=56371159
Skin 765 [archive://items/pskins/pskin001.mpk:cloak3.tga] Loaded.
TMem=56371159
Time to NDLLoadPSkins: 97 msecs
Item NIF #1 (items/loot.nif) Loaded
Item NIF #2 (items/sl_dagger.nif) Loaded
Item NIF #3 (items/sl_longsword.nif) Loaded
Item NIF #4 (items/sl_shortsword.nif) Loaded
Item NIF #5 (items/sl_broadsword.nif) Loaded
Item NIF #6 (items/sl_bastardsword.nif) Loaded
Item NIF #7 (items/sl_scimitar.nif) Loaded
Item NIF #8 (items/sl_axesingle.nif) Loaded
Item NIF #9 (items/cr_hammertime.nif) Loaded
Item NIF #10 (items/cr_warhammer.nif) Loaded
Item NIF #11 (items/cr_mace.nif) Loaded
...
Item NIF #225 (items/b_sl_sabre01.nif) Loaded
Item NIF #226 (items/b_th_guardedrapier01.nif) Loaded
Item NIF #227 (items/n_1h_cleaver01.nif) Loaded
Item NIF #228 (items/n_1h_dwarvenshortsword01.nif) Loaded
Item NIF #229 (items/n_1h_spikehammer01.nif) Loaded
Item NIF #230 (items/n_2h_battlespear01.nif) Loaded
Item NIF #231 (items/n_2h_dwarvensword01.nif) Loaded
Item NIF #232 (items/n_2h_spikehammer01.nif) Loaded
Item NIF #233 (items/n_2h_warcleaver01.nif) Loaded
Item NIF #234 (items/b_po_partizan01.nif) Loaded
Time to NDLLoadItemNifs: 3824 msecs
NIF #1 (effects/boxpath.nif) Loaded
NIF #2 (effects/cast1.nif) Loaded
NIF #3 (effects/cure.nif) Loaded
NIF #4 (effects/bless2.nif) Loaded
NIF #5 (effects/heal3.nif) Loaded
NIF #6 (effects/heal1.nif) Loaded
NIF #7 (effects/smallflame.nif) Loaded
NIF #8 (effects/runecast.nif) Loaded
NIF #9 (effects/creeprot.nif) Loaded
NIF #10 (effects/cramp.nif) Loaded
NIF #11 (effects/cure1.nif) Loaded
NIF #12 (effects/cure2.nif) Loaded
NIF #13 (effects/magmahit.nif) Loaded
NIF #14 (effects/stunhit.nif) Loaded
NIF #15 (effects/engulf.nif) Loaded
NIF #16 (effects/haste.nif) Loaded
NIF #17 (effects/healing.nif) Loaded
NIF #18 (effects/leaping.nif) Loaded
NIF #19 (effects/levitate.nif) Loaded
NIF #20 (effects/lsfall.nif) Loaded
NIF #21 (effects/shock.nif) Loaded
NIF #22 (effects/confusion.nif) Loaded
NIF #23 (effects/bleed3.nif) Loaded
NIF #24 (effects/bless1.nif) Loaded
NIF #25 (effects/bloodhit.nif) Loaded
NIF #26 (effects/cooling.nif) Loaded
NIF #27 (effects/flameswirl.nif) Loaded
NIF #28 (effects/shield.nif) Loaded

...
t.nif) Loaded
NIF #49 (effects/alb_spiritruin_hit.nif) Loaded
NIF #50 (effects/alb_willdrain_hit.nif) Loaded
Error Loading NIF #51 (effects/alb_cldgthray_hit.nif)!
NIF #52 (effects/alb_cold_cst.nif) Loaded
NIF #53 (effects/alb_corcloud_hit.nif) Loaded
NIF #54 (effects/alb_acidmist_hit.nif) Loaded
NIF #55 (effects/alb_erofield_hit.nif) Loaded
NIF #56 (effects/alb_redsorcery_sum.nif) Loaded
NIF #57 (effects/alb_redpenta_gat.nif) Loaded
NIF #58 (effects/alb_grnpenta_gat.nif) Loaded
NIF #59 (effects/alb_sprainsnare_hit.nif) Loaded
NIF #60 (effects/alb_grnsorcery_sum.nif) Loaded
NIF #61 (effects/alb_flshbane_hit.nif) Loaded
NIF #62 (effects/alb_bldbane_hit.nif) Loaded
NIF #63 (effects/alb_hrtbane_hit.nif) Loaded
NIF #64 (effects/alb_soulbane_hit.nif) Loaded
NIF #65 (effects/alb_sprainsnare_hit.nif) Loaded
NIF #66 (effects/alb_weaken_hit.nif) Loaded
NIF #67 (effects/alb_exhaustion_hit.nif) Loaded
NIF #68 (effects/alb_clumsy_hit.nif) Loaded
NIF #69 (effects/alb_uncoord_hit.nif) Loaded
NIF #70 (effects/alb_disforce_hit.nif) Loaded
NIF #71 (effects/empty.nif) Loaded
Error Loading NIF #72 (effects/alb_liqform_hit.nif)!
NIF #73 (effects/alb_sorshield1-2_hit.nif) Loaded
NIF #74 (effects/alb_sorshield3-4_hit.nif) Loaded
...
NIF #85 (effects/empty.nif) Loaded
NIF #86 (effects/alb_flurry_hit.nif) Loaded
NIF #87 (effects/alb_coldsnap_hit.nif) Loaded
NIF #88 (effects/alb_hypotherm_hit.nif) Loaded
NIF #89 (effects/alb_iceblast_hit.nif) Loaded
NIF #90 (effects/alb_arcticwind_hit.nif) Loaded
NIF #91 (effects/alb_palgrpdefense_hit.nif) Loaded
NIF #92 (effects/alb_palgrpheal_hit.nif) Loaded
NIF #93 (effects/alb_palgrpstrength_hit.nif) Loaded
NIF #94 (effects/alb_palslfdefense_hit.nif) Loaded
NIF #95 (effects/alb_paladin_sum.nif) Loaded
NIF #96 (effects/alb_paladin_gat.nif) Loaded
NIF #97 (effects/empty.nif) Loaded
NIF #98 (effects/alb_clericressurect_hit.nif) Loaded
NIF #99 (effects/alb_cleric_sum.nif) Loaded
NIF #100 (effects/alb_min_sum.nif) Loaded
NIF #101 (effects/alb_min_gat.nif) Loaded
NIF #102 (effects/alb_min_cst.nif) Loaded
NIF #103 (effects/alb_minreplenish_hit.nif) Loaded
....
NIF #110 (effects/alb_fexplo3_hit.nif) Loaded
NIF #111 (effects/alb_fexplo4_hit.nif) Loaded
NIF #112 (effects/alb_fexplo5_hit.nif) Loaded
NIF #113 (effects/alb_fire1_trv.nif) Loaded
NIF #114 (effects/alb_fire2_trv.nif) Loaded
NIF #115 (effects/alb_fire3_trv.nif) Loaded
NIF #116 (effects/alb_fire4_trv.nif) Loaded
NIF #117 (effects/alb_fire5_trv.nif) Loaded
NIF #118 (effects/alb_fire_sum.nif) Loaded
NIF #119 (effects/alb_palgrpdefense_pls.nif) Loaded
...
NIF #142 (effects/mid_darkwave1_hit.nif) Loaded
NIF #143 (effects/mid_darkwave2_hit.nif) Loaded
NIF #144 (effects/mid_darkwave3_hit.nif) Loaded
NIF #145 (effects/mid_darkbloom_hit.nif) Loaded

Par plato le 1/1/2002 à 23:19:20 (#646708)

qqu peut me dire ce qui se passe svp

je ne comprends rien a ce que j'ai trouve ds ce fichier

arf

Par Tascalus le 2/1/2002 à 0:09:18 (#647080)

euh...
Je crois que tu devrais oublier debug.log, je comprends pas mieux que toi :D
Mais sinon je ne pense pas que ca vienne des 256Mo de RAM, car moi-meme, je n'ai que 192 Mo et le jeu marche tres bien (a part quelques defauts de fluidité, mais dans lensemble, c correct).
De plus, un ami jouait a DAoC avec seulement 64 Mo de RAM, vu que t'en a le double...

Par plato le 4/1/2002 à 0:24:29 (#658181)

moi je veux bien abandonner mais ca ne change rien
qui peut m'aider sachant que j'ai changer ma carte graphique j'ai maintenant une gforce 2 64mo
et 256 mo de memoire

Par Arthemis Feh le 5/1/2002 à 1:43:48 (#663895)

Moi j'ai le meme probleme.
Je voudrais savoir si ma carte graphique est suffisante:Trident blade3D/MVP4:aide:
Sinon g processeur a 533
140 MO RAM
Merci.

Par plato le 6/1/2002 à 18:02:25 (#674341)

je ne peux pas te repondre malheureusement je ne sais pas moi meme comment il fo faire

JOL Archives 1.0.1
@ JOL / JeuxOnLine