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dradeel et tiax
Par Blastman le 10/12/2000 à 0:30:00 (#41231)
alors, dradeel (celui qui montre une phobie manifeste pour les loups-garou, et sui est obsédé de cuisine) c'est bien le magicien qui etait resté coincé sur l'ile perdue, dans l'add-on de bg1, non?
mais tiax... je me rappelle plus quel role il jouait dans le 1 (mais il y etais, sur, j'en veut pour preuve la chanson "tiax rules" des credits...
alors qui est tiax? me tompé-je au sujet de dradeel?
(aidez moi, quand je me coise sur des détail comme ca, je deviens dingue jusqu'a avoir la reponse!!! vai pas recommencer le 1, quand même :p )
Par SliverB le 10/12/2000 à 0:46:00 (#41232)
(on te dois bien ça Mr B.A. !!)
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G. > > > > Strange Things
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Near the Circus is a cage with a Moose... and a Squirrel. Rocky and
Bullwinkle, anyone? (many, many people sent this in)
Create an Elf and name him Drizzt. Then by Chapter 6 have a reputation less
than 12. When you bump into Drizzt... he is annoyed that you swiped his
name! Sure, he fights you for his name's honor, but it sure is funny.
Also if you imported from Baldur's Gate and had any of Drizzt's Items on you,
then Drizzt will be very upset when he meets up with you. He won't
necessarily fight you, but it could lead to that (anyone who is GOOD in your
party won't assist you, though).
In the back of the Adventurer's Mart are two paintings. Look at them closely
and also click on them. Recognize them? They are taken from the old
Dungeons and Dragons cartoon!
There's also a picture of Elvis on the second floor of the Five Flagons.
(again many people sent this one in)
Fearghus (Waukeen's Promenade) is the name of the Black Isle division
director.
There is a commoner named "Neeber" in Trademeet who constantly pesters you
with inane questions and comments. Just like a certain "Noober" used to do
in the first game.
Biff the Understudy (in the really awful theatre play) is the character that
would appear in Baldur's Gate when the regular character could not appear.
(i.e. if that character was dead, but still had something to say)
Ask the barkeeper in Imnesvale about the Umar Witch and he'll give you a
book titled "The Umar Witch Project."
The Knights of Solamnia in the Planar Sphere are from Dragonlance.
There's another, bit more obscure AD&D reference in the Planar Sphere...the
halflings. Took me a bit to place them, but the cracked dry earth and the
village built from bones...those are feral halflings from the old Dark Sun
setting. (Bill Ray)
One of Edwin's plots goes awry leaving him in the form of a woman. Jaheira
mocks, Anomen pretends to want to champion "Edwina", and so forth. Then take
"Edwina" to see Silvanus at the Copper Coronet (the Elf by the counter), who
will be quite attracted to Edwin. And Edwin is ALMOST attracted to Silvanus
as well! Not only that, but Bioware did up an entire FEMALE voice set for
"Edwina" as well! Hilarious!
Cyrando the Halfling romantic (at the Temple District at night) provides the
words for Garrick to woo a woman with. Just like Cyrano the Big Nosed
Romantic of literary fame. There are actually 4 little mini-events attached
to this one that take place over time. Eventually Cyrando and the Lady
get married and Garrick runs away with one of the bridesmaids.
One of the Sentient Sword's battle cries is: "Murder! Death! Kill!!", which
is the term for a homicide from the movie, Demolition Man. Also a reference
to the game MDK... MurderDeathKill. Get it?
In the Bridge section where the Five Flagon is located, there are a pair
of thugs that fight each other for the love of a girl named Bubbles. Their
names are Shank and Carbos. If their name is familiar, it's because they
were in Baldur's Gate. They were the thugs that tried to kill you in
Candlekeep. They hid inside houses. I'm pretty sure it's them since they
have a lot of trouble hitting each other. I've spent a minute or 2 watching
them trying to kill each other without any success. It doesn't seem to
affect the game in anyway, but it's funny to see. (from Death Crow)
In the Asylum, one of the mages gives you a worthless scroll (memo) that says
that that the scroll is worthless, that it is indecipherable and that it is
most likely the ravings of a madman. Anyways, the scroll is decipherable
although not within the game though. The text of the scroll says:
"Qc terxepssrw evi jypp sj aiewipw. Mrjsvg xli Uyiir, ws xlex wli qmklx
wlss xliq eaec. Livi ai ks ' vsyrh xli qypfivvc fywl. Ks qsioic KS!"
This translates into:
"My pantaloons are full of weasels. Inform the queen, so that she might
shoo them away. Here we go 'round the mulberry bush. Go moesey GO!"
(from Hector E. Meza)
In Chapter 4, in Spellhold, Aphril (sp?) talks of seeing a walking corpse
talking to a pillar of skulls. References to Planescape:Torment, the hero,
the Nameless One, who'll just wake up within minutes of dying. (from Matri)
If you attack the people in the government building, there's a halfling,
Jeremiah Jamtoes, who's being ignored by the magistrate and just can't take
it anymore. He joins in on your side and starts killing people with you. :)
(from Travis Archer)
Contributing to your list of Easter Eggs, on the top floor of the Five
Flagons there are what appear to be Elvis pictures on the far wall, and
guitars on other walls on the same floor. (I'm pretty sure I found several
other references and oddities, I'll report them if I can think of them.)
(from Per Jorner)
Here's one: William Reirrac's last name is "carrier" backwards. While
it's likely intentional, it's not necessarily a reference or a pun (people
make up fantasy names in the strangest ways). (Per Jorner)
NPC's from Baldur's Gate found in BG2 (but who don't join):
SPOILERS
Ajantis (killed at Windspear Hills by you, identified by Keldorn)
Coran (can be killed by Safana in chapter 6)
Faldorn (seizes control of the Druid Grove, killed by you to free it)
Garrick (attempts to woo a woman, but fails)
Khalid (found dead in Irenicus' Dungeon)
Montaron (killed by the Harper's for breaking into their compound)
Quayle (currently alive and well and running a circus)
Safana (killed by you in chapter 6 after she attempts to kill you)
Tiax (locked away in Spellhold, helps the main character beat Irenicus)
Xzar (killed by a Harper assassin at the docks)
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Et ça se trouve à la fin de ça : http://www.gamefaqs.com/computer/doswin/file/baldurs_gate_ii.txt
attention c'est un walkthrough (une soluce)
de rien...
Par Astarytz le 10/12/2000 à 0:54:00 (#41233)
A coup sur il doit s'agir du portrait de l'un des gars de l'equippe de developpement ou qq chose du genre...
"Astarytz qui s'ennui en ce moment"
Par SliverB le 10/12/2000 à 1:00:00 (#41234)
****SPOILER***
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ce qui est sur c'est qu'elle te rapporte des Xps quand tu la ramènes à un type dans le batiment principal du quartier du gouvernement.
*SliverB... Qui s'ennuie aussi...*
Par Oamde le 10/12/2000 à 1:01:00 (#41235)
Par Blastman le 10/12/2000 à 1:31:00 (#41236)
mais bon,ils ne parlent pas non plus du nain illusionniste du cirque, qui est un pnj du 1
faut qu'j'leur ecrive, l'est pas complet, leur truc :D
Par Redd le 10/12/2000 à 13:55:00 (#41237)
Mais je l'ai tué, il me broutait trop :-)
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