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patch 12.50(51)

Par THEKKEHT le 16/8/2001 à 22:46:00 (#445446)

voila les infos:

Changes from 12.50-12.51

- Fixed the most common client crash reported. It happened due to a bug in the animation system.
- Soldier mirror shields have had their damage returned aspect changed.
- Fixed a memory leak that happened whenever other characters enter/leave view range.
- Fixed a client crash caused by the higlighting of people's heads when chatting.
- Fixed a number of crashes in the rendering engine.
- AI change: Adjusted the behaviour of some monsters.
- Basic clan functionality fixed (invite, promote, kick, info and creating a clan should work better)
- Made a few small tweaks to camera movement.
- Fixed a possible exploits involving banks.
- Fixed a server crash caused by the faliure to complete a certain type of teleport.
- Fixed the runspeed debuff nanos.
- Added an error message when rendering engine fails to initialize.
- Organization info gets updated immediately after you're leave/join
- Fixed a client crashbug caused by certain visual effects.

Changes 12.50

General:
- Several new melee weapons and some new distance weapons are now available.
- Fixed several spelling errors.
- Changed the view distance slider. It now has a range from 5-80 meters, and will not affect NPC’:s

RPG Tweaks, Bugs and changes.
Some armor has been tweaked. Note: Omni-Tek labeled armor is now for OT employees only. If you wear your armor now, you will not be forced to remove it if you are clan / neutral. If you do, there is no way to put it back on.
-Effect of aggression enhancer increased, making it easier to “:taunt”:. Please remember that you must allocate points to your Psychology skill to use “:higher quality”: Aggression Enhancers. Do not expect your quality level 4 AE to be good enough when you have reached level 15.
-Several new valuables should be found in treasure-chests.
The Breathing Space weapon Line has been fixed. No more Long Range Energy skill required. (Energy Melee weapon skill in stead)
-The Seburo weapon line has been fixed. No more mechanical engineering to use…:
Rebalanced some weapons. Most 50+ one handed weapons have had their multi-skill cost increased for dual wield.
-Some lower quality weapons have had their dual wield skill somewhat increased.

Par dark manticora le 16/8/2001 à 23:57:00 (#445447)

C'es cool ca, mais j'aimerais bien savoir qd il vont le sortir ce fameux patch, car ca commence a etre long!!!

Si quelqu un a des infos je suis preneur )

Par Diacre le 17/8/2001 à 3:35:00 (#445448)

cool

reste plus qu'

A fixer le burst/fullauto des soldiers ki font des degats bcp trop disproportionnés ( exemple : lvl 120 soldier burst autour de 5000 degats , insta-kill n'importe qui)

A fixer le aimed-shot/sneak attack qui fonctionne en pvp sans etre dans l obligation d'etre en invisibilité pour la cible.


Et surtout a fixer le respawn des zones lvl 50-90.

Par Lobo le 17/8/2001 à 7:27:00 (#445449)

Il parait que sur Test Server, le Sunburst et d'autres armes ont perdu leur Burst

JOL Archives 1.0.1
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