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Influence de la dex sur Bouclier et Parade
Par Graveen*Savage le 10/2/2003 à 12:20:07 (#3206853)
J'irais droit au but:
Connaissant les formules de calcul des chances de bloquer/parrer
Bloquer: (5 ou 10 ou 15% selon bouclier) + comp bouclier x 0.5% + RAs Maitre en blocage 3% par level de competence
Parrer: 5% + RA parade 3% / level + cmp x 0.5%
[ confirmez moi en la validité ;) ]
Quelle est maintenant la place de la DEX dans ces calculs ?
Aucune ?
+%1 tous les 10 pts au dessus de 60 en dex et en dessous de 250 ?
D'avance merci.
Par Kryone le 10/2/2003 à 13:43:52 (#3207391)
Par Graveen*Savage le 10/2/2003 à 16:31:18 (#3208571)
Par Kryone le 10/2/2003 à 17:09:06 (#3208829)
Par Elthorn le 10/2/2003 à 17:17:28 (#3208901)
Je n'ai jamais vu de tests concernant le gain réel en pourcentage qu'apportait la dextérité sur les chances de bloquer.
Voci une citation de l'hérald qui peut peut être t'éclairer :Q: How do blocking and parrying work?
A: Both of these skills use dexterity, and the quality of your shield/weapon, to create a numerical value. That value is compared to your opponents weapon skill value to determine your chances to block or parry. If the numbers are equal, your base chance is determined entirely by your skill level. Also, before this comparison happens, the game looks to see if your opponent is in your forward arc to determine that arc, make a 120 degree angle, and put yourself at the point.
Dual wielders throw an extra wrinkle in. You have half the chance of shield blocking a dual wielder as you do a player using only one weapon. Your chance to parry is halved if you are facing a two handed weapon, as opposed to a one handed weapon.
If you have multiple attackers, your chance to parry any one attack (which is determined in part by your skill in parry) will be divided by the number of attackers. Blocking is a little different your chances of blocking multiple opponents partly depends on the size of your shield. (One opponent for small, two for medium, three for large.) You will have no chance to shield block any more than that number in any given round of combat.
So what did we do in 1.52 to increase your chances of blocking or parrying? Well, before this patch, the game was artificially inflating the number of opponents. (For instance, if you were being attacked by one person, the game was counting that player AND his groupmates as opponents against you, even if that guys group was nowhere nearby. There were other factors as well, but that was the biggest problem right there.) So for blocking, if one guy was swinging at you, but he was grouped with four people, the game would decide you had five attackers, and your small shield might block someone who wasnt actually hitting you. And for parrying, obviously the division mentioned above would be a much smaller number. Now, the game is only counting people who are actively trying to cause you harm.
But you will never block or parry in RVR as much as you do in PVE, because in RVR youre almost always facing multiple opponents, and as you can see from the above explanation, the chances to block or parry are directly related to the number of attackers. The change we made in patch 1.52 is most noticeable in one group vs. one group battles, but certainly has an impact in epic scale RVR.
Source
Visiblement, de part le skill bouclier, la qualité du bouclier utilisé et du nombre de point de dextérité, on obtient un nombre qui représente notre capacité à bloquer.
Ce nombre est comparé au "weapon skill" de l'attaquant. S'il est plus grand, tu as plus de chance de bloquer.
Sur le "weapon skill" (la capacité d'attaque), c'est facile de faire des tests pour voir l'impact des statistiques, car on voit le nombre dans la fenêtre de personnage. Autant pour la capacité de défense c'est bien plus dur, car on ne peut pas voir le chiffre :(
Pour le weapon skill les statistiques influent beaucoup. donc je suppose qu'il en est de même pour les chances de bloquer.
Ce qui n'est toujours pas clair, non plus c'est où interviens le bonus (enchantement) du bouclier la dedans :confus:
Par Aratorn le 10/2/2003 à 17:41:35 (#3209057)
Si bonus Arme > Bonus bouclier, alors, le défenseur a un malus a la défense
Si bonus Bouclier > Bonus Arme , alors le défenseur a un bonus a la défense.
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